I'm developing an Action RPG from scratch using Unreal Engine 4. I switched recently from Unity due to UE4's source code access and vastly superior performance. Here's the progress with the dungeon generation so far.
First, I worked on implementing the Growing Tree algorithm with Unreal Blueprint. I learned a lot about maze generation algorithms from Jamis Buck and Think Labyrinth.
![Grid small](../assets/images/arpg/grid-small.png)
The grid generated with 10x10 settings.
![Grid large](../assets/images/arpg/grid-large.png)
The grid generated with 14x14 settings.
Tile Tests
I haven't decided what setting to use for the game yet. I'm experimenting with tile designs to see what looks good from a top-down perspective:
![Scifi tiles](../assets/images/arpg/scifi-tiles.jpg)
Some prototype map tiles rendered in Modo 801.